Videogame Nation
Urbis, Manchester
14 May - 20 September 2009
Manchester’s stunning contemporary exhibition centre Urbis encourages visitors to grab the controls with a new exhibition that celebrates the best of British video gaming from its birth in the 1970s to the present day.
Videogame Nation brings together games spanning the last 40 years, from ’Manic Miner’ (1983) to ’Grand Theft Auto IV’ (2008), taking players on a thrilling ride through the UK’s gaming generations and tracing the journey of computer programming from the hidden realm of the bedroom to what has become a multi- billion pound industry.
Interactivity is the name of the game as visitors to Videogame Nation will be able to play early games such as ’Jetpac’ (1983) for the BBC Micro or ’Jet Set Willy’ (1984) on the Sinclair ZX Spectrum in an authentic bedroom setting.
Visitors can also try their hand in a seaside-style arcade; take a seat in a football stadium to play ’Sensible World of Soccer’ (1994), the first video game to cover the entire professional football world in one game; or loiter in a bus shelter to witness gaming on the go with handheld games.
Games on show will both thrill the tech-heads and enlighten the uninitiated, enabling visitors to learn fresh facts and discover games they don’t know. It will highlight the innovative hardware produced by British companies, from the ZX Spectrum (1982) - one of the first mainstream home computers in the UK - and its competition at the time, the Amstrad CPC, while tracing the transformation of gaming with innovations such as the Nintendo DSi which has yet to be released outside Japan.
David Crookes, consultant curator of Videogame Nation and a leading writer on UK gaming, comments:
"Gaming has become a hugely significant part of many people’s lives worldwide and this exhibition highlights the contribution British developers have made to the industry and the cultural influence it holds today. Right from the very beginning when games were produced by people in their bedrooms, imagination has been at the forefront but with the powerful consoles we have today, that creative thought is being unleashed like never before. Visitors to the show will see just how far the industry has come and that games are limited only by our imaginations."
British gaming companies and designers have led the way with imaginative and exciting concepts, many of which will be shown in the exhibition including the pioneering platform game ’Manic Miner’, and space trading computer game ’Elite’
(1984). Games which many assume to be American but are firmly British will be on display. ’GoldenEye 007’ (1997), developed by British company Rare, was the first game to successfully bring the first person shooter genre from PC to console, while Edinburgh based Rockstar North produced trend-setting ’Grand Theft Auto III’ (2001), popularized 3D go anywhere, open city gaming and was one of the first games to feature a working in-car radio as well as on-air chatter that would coincide with events in the game’s story.
’Tomb Raider’ (1996) was developed by Derby based Core Design and ’Little Big Planet’, was developed in 2007 for the Sony Playstation 3 by the award winning studio Media Molecule who are based in Guildford.
The vanguards of the gaming age in 1980s Britain were often talented teenagers. Richard and David Darling were just two of this new generation, founding their company Codemasters in 1985. Later that year they met The Oliver Twins who started to professionally develop computer games while they were still at school and published their first game, ’Super Robin Hood’, for the Amstrad CPC, Spectrum, Commodore 64, Atari ST, Amiga, Nintendo NES with Codemasters. They formed part of the creative core in the industry which has gone on to produce some of the most well known and loved games; ’Daley Thompson’s Decathalon’, ’LEGO Star Wars’, ’Donkey Kong Country’, ’Perfect Dark’, ’Banjo Kazooie’, and ’WipEout’ being just a selection from the last 40 years.
These games and their creators are honoured throughout the exhibition with exclusive interviews with developers including point-and-click adventure game supremo Charles Cecil, industry stalwarts The Oliver Twins and David Braben, creator of ’Elite’; original artwork from Oliver Frey, designer for Crash, Amtix and Zzap!64 magazines; framed posters and game guru’s biographies - among them Peter Molyneux, Matthew Smith, Jon Ritman, Jon Hare and David and Richard Darling - adding to the collection of memorabilia which will illustrate the history and depth of gaming in the UK.
Pollyanna Clayton-Stamm, Head of Creative Programmes at Urbis said:
"There is no other cultural institution in the UK that can show in one year an exhibitions programme that explores cutting edge contemporary visual art from New York, British gaming and the explosive but often misunderstood phenomenon of Hip Hop, alongside a showcase of the best creative talent emerging from Manchester. Videogame Nation will be exactly the kind of exhibition Urbis has become known and trusted for - a collision of what people would traditionally consider to be ’high art’ and popular culture - that confluence of cultures that makes living in cities so stimulating."
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